- #Empires of the undergrowth not responding how to fix update
- #Empires of the undergrowth not responding how to fix android
We're all fans of Starcraft, C&C, AoE and any number of other iconic multiplayer RTS games and we'd like to do a multiplayer mode for the game. You can see the base stats for the various ants, their upgraded versions and other creatures here: If this were to find a place in the game, it's not at all likely to be in the campaign.Įventually these stats will be in the game in the form of a wiki system, but for now here's the CSV sheet that the game uses for creature stats and abilities. We've been thinking about the game mechanics since 2014 and haven't come up with a way for building dirt tiles that we like and doesn't break things. Allowing the player to build dirt tiles would unbalance the game by allowing the player to create labyrinthine paths to the queen, or force clunky things like path checks to make sure there's always a way to access the queen and brood chambers.
The answer to this is similar to the queen one above.
Why can't we build dirt tiles? Do you plan on adding this? Unlike most RTS games we don't have a wide open arena - the underground is bound by many walls and allowing the player to do this would cause insurmountable balance issues. If it were possible to move the queen, the obvious tactic would be to move her to a much more easily defensible position than she starts in, far behind your forces. The levels are designed and balanced around this. It has a "Dungeon Heart" mechanic which is a central point that must be defended. Quite simply this is a choice of game mechanics - Our primary inspiration for this game is Dungeon Keeper. We're fully aware that most queen ants are very mobile in the real world - but Empires of the Undergrowth is not a simulation. At some point we will likely want to move onto a new project but excluding outright catastrophe we don't see ourselves ending support for the game entirely.įeatures Why can't we move the queen? Queen ants move in nature. As long as things are still going sustainably we will continue to add new things to the game. That does not mean that development will end at this point.
#Empires of the undergrowth not responding how to fix update
That means that now that the leafcutter update is in, which is tier 3, there are 2 more major updates before we take the game out of early access. We are calling the game version 1.0 once we've completed 5 formicarium tiers. The focal species for the next major update will be fire ants! See the June 2019 newsletter for a bit more discussion about this: There are also regular extra missions planned over the coming months. Now that the freeplay overhaul is in, the next major update will be formicarium tier 4. Smaller patches without major new features are likely to come unannounced, but larger patches will likely get a few week's notice. To be honest this stems from a history of being terrible at meeting predictions we've made for ourselves! We're not alone in this - even the really big developers have trouble pinning down when an update will be done. We have a policy of not announcing release dates before we're sure we can meet the date.
#Empires of the undergrowth not responding how to fix android
2.6 Will you add more things outside of the main formicarium story?.2.5 Will we be able to make our own maps?.2.3 What are the creature / ability stats?.2.2 Why can't we build dirt tiles? Do you plan on adding this?.2.1 Why can't we move the queen? Queen ants move in nature.